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Showing results for "Real Technology"

The Real World of Technology

The Real World of Technology

Ursula Martius Franklin
The Power of Now: How Winning Companies Sense & Respond to Change Using Real-Time Technology

The Power of Now: How Winning Companies Sense & Respond to Change Using Real-Time Technology

Vivek Ranadivé
The Science of James Bond: From Bullets to Bowler Hats to Boat Jumps, the Real Technology Behind 007's Fabulous Films

The Science of James Bond: From Bullets to Bowler Hats to Boat Jumps, the Real Technology Behind 007's Fabulous Films

Lois H. Gresh
Yesterday's Thief, Tomorrow's Science: A Look at the Real-life Technology Behind Eric Beckman's World

Yesterday's Thief, Tomorrow's Science: A Look at the Real-life Technology Behind Eric Beckman's World

Al Macy
S.M.A.R.T.S. and the Poison Plates (S.M.A.R.T.S. (Science, Maker, and Real Technology Students))

S.M.A.R.T.S. and the Poison Plates (S.M.A.R.T.S. (Science, Maker, and Real Technology Students))

Melinda Metz
Virtual Society? Get Real!: Technology, Cyberbole, Reality

Virtual Society? Get Real!: Technology, Cyberbole, Reality

Steve Woolgar
The Technology Fallacy: How People Are the Real Key to Digital Transformation (Management on the Cutting Edge)

The Technology Fallacy: How People Are the Real Key to Digital Transformation (Management on the Cutting Edge)

Gerald C. Kane
S.M.A.R.T.S. and the Mars Mission Mayhem (S.M.A.R.T.S. (Science, Maker, and Real Technology Students))

S.M.A.R.T.S. and the Mars Mission Mayhem (S.M.A.R.T.S. (Science, Maker, and Real Technology Students))

Melinda Metz
1996 IEEE Real-Time Technology and Applications Symposium: June 10-12, 1996 Brookline, Massachusetts

1996 IEEE Real-Time Technology and Applications Symposium: June 10-12, 1996 Brookline, Massachusetts

Mass.) Real-Time Technology and Applications Symposium (1996 : Brookline
Rethinking Real Estate: A Roadmap to Technology’s Impact on the World’s Largest Asset Class

Rethinking Real Estate: A Roadmap to Technology’s Impact on the World’s Largest Asset Class

Dror Poleg
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Christer Ericson
Truth, Lies, and Technology: Real and Fake News in the Digital Age (Scientific American Explores Big Ideas)

Truth, Lies, and Technology: Real and Fake News in the Digital Age (Scientific American Explores Big Ideas)

Scientific American
Teaching and Learning in Real Time: Media Technologies and Language Acquisition

Teaching and Learning in Real Time: Media Technologies and Language Acquisition

Carla Meskill
S.M.A.R.T.S. and the Missing UFO (S.M.A.R.T.S. (Science, Maker, and Real Technology Students))

S.M.A.R.T.S. and the Missing UFO (S.M.A.R.T.S. (Science, Maker, and Real Technology Students))

Melinda Metz
5 Minutes to Maximizing Real Estate Technology: A Desk Reference for Top-Selling Agents (w/ CD)

5 Minutes to Maximizing Real Estate Technology: A Desk Reference for Top-Selling Agents (w/ CD)

John D. Mayfield
Real Goods Solar Living Source Book: Your Complete Guide to Renewable Energy Technologies and Sustainable Living (Real Goods Solar Living Sourcebook)

Real Goods Solar Living Source Book: Your Complete Guide to Renewable Energy Technologies and Sustainable Living (Real Goods Solar Living Sourcebook)

John Schaeffer
Real Robots: Fun and Engaging Robot and Robot Age Lessons for Kids Ages 5-16 (Real Technology for Kids (Ages 6–10))

Real Robots: Fun and Engaging Robot and Robot Age Lessons for Kids Ages 5-16 (Real Technology for Kids (Ages 6–10))

Z.B. Tucker
Balanced Scorecard in Real Time: Linking Technology for Breakthrough Performance

Balanced Scorecard in Real Time: Linking Technology for Breakthrough Performance

Frank J. Bernhard
Evidence-based Analysis of Technology in Teaching & Learning: The Real Effect of Technology-based Methods in Educational Programs

Evidence-based Analysis of Technology in Teaching & Learning: The Real Effect of Technology-based Methods in Educational Programs

Felipe Fregni
Real Spaceships : Fun and Engaging Spaceship and Space Age Lessons for Kids Ages 5-13 (Real Technology for Kids (Ages 6–10))

Real Spaceships : Fun and Engaging Spaceship and Space Age Lessons for Kids Ages 5-13 (Real Technology for Kids (Ages 6–10))

Z.B. Tucker