Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
Peter Shirley
Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)
Peter Shirley
Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)
Peter Shirley
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
Eric Haines
Ray Tracing from the Ground Up
Kevin Suffern
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
Eric Haines
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Adam Marrs
Realistic Ray Tracing
Peter Shirley
Practical Ray Tracing in C
Craig A. Lindley
Ray Tracing Creations
Drew Wells
Fractal Programming and Ray Tracing with C++
Roger T. Stevens
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Kenwright
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
Eric Haines
Programming in 3 Dimensions: 3-D Graphics, Ray Tracing, and Animation/Book and Disk
Christopher D. Watkins
Photorealism and Ray Tracing in C
Christopher D. Watkins
GPU Ray Tracing in Non-Euclidean Spaces (Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging)
Tiago Novello
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Adam Marrs
Ray Tracing Worlds with Pov-Ray
Alexander Enzmann
Advances in Computer Graphics Hardware V: Rendering, Ray Tracing and Visualization Systems (Eurographic Seminars)
Richard L. Grimsdale
Little Black Book of Ray-Tracing and Path-Tracing
Kenwright