Challenges for Game Designers
Brenda Brathwaite
Knot in the Specs: A MM Omegaverse Portal Fantasy Romance with Fated Mates, Wolf Shifter Prince and Game Designer Hero (Wolfheart Saga Book 1)
Lucid Dream
399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
Nancy Linde
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
Justin Gary
Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers
Michael Kilman
A Playful Production Process: For Game Designers (and Everyone)
Richard Lemarchand
Ready Player Two: Women Gamers and Designed Identity
Shira Chess
The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
Joe Slack
How to Watch Basketball Like a Genius: What Game Designers, Economists, Ballet Choreographers, and Theoretical Astrophysicists Reveal About the Greatest Game on Earth
Nick Greene
Speech Therapy for Toddlers: Develop Early Communication Skills with 137 GAMES designed by a Speech and Language Therapist
Kids SLT Publications
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)
Neal Hallford
Revealing the Secrets of the Game: Exposing the Most Closely Guarded System of Self-Empowerment Ever Designed
W. James Dennis
Swordfighting, for Writers, Game Designers, and Martial Artists
Guy Windsor
417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young
Nancy Linde
Traveller Book 3: Worlds and Adventures
Game Designers' Workshop
399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
Nancy Linde
Challenges for Games Designers: Non-Digital Exercises for Video Game Designers
Brenda Brathwaite
Knot in the Specs: A MM Omegaverse Portal Fantasy Romance with Fated Mates, Wolf Shifter Prince and Game Designer Hero (Wolfheart Saga Book 2 Revised Edition)
Lucid Dream
The Role of a Great Game Designer (The Game Designer Handbook Series 1)
Richard Carrillo
Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
Jim Thompson